Code Coverage |
||||||||||
Lines |
Functions and Methods |
Classes and Traits |
||||||||
| Total | |
88.89% |
8 / 9 |
|
50.00% |
1 / 2 |
CRAP | |
0.00% |
0 / 1 |
| RoleplayLevelClassifier | |
88.89% |
8 / 9 |
|
50.00% |
1 / 2 |
4.02 | |
0.00% |
0 / 1 |
| classify | |
100.00% |
5 / 5 |
|
100.00% |
1 / 1 |
1 | |||
| labelFor | |
75.00% |
3 / 4 |
|
0.00% |
0 / 1 |
3.14 | |||
| 1 | <?php |
| 2 | |
| 3 | namespace App\Http\Services\Report; |
| 4 | |
| 5 | /** |
| 6 | * Authoritative mapping from a 0-100 roleplay score to its coach level bucket. |
| 7 | * |
| 8 | * The mapping is intentionally centralised in a single static helper so that |
| 9 | * controllers, services, exports and client tools never diverge on boundary |
| 10 | * semantics. Boundaries are inclusive on the lower bound: |
| 11 | * |
| 12 | * score >= 85 → expert |
| 13 | * score >= 70 → advanced |
| 14 | * score >= 50 → competent |
| 15 | * score >= 30 → developing |
| 16 | * score < 30 → needs_work |
| 17 | * |
| 18 | * A user with no sessions at all is treated as score 0 by callers and falls |
| 19 | * into the "needs_work" bucket. |
| 20 | */ |
| 21 | final class RoleplayLevelClassifier |
| 22 | { |
| 23 | /** Bucket key for scores below 30 (or users with no sessions). */ |
| 24 | public const LEVEL_NEEDS_WORK = 'needs_work'; |
| 25 | |
| 26 | /** Bucket key for scores in [30, 50). */ |
| 27 | public const LEVEL_DEVELOPING = 'developing'; |
| 28 | |
| 29 | /** Bucket key for scores in [50, 70). */ |
| 30 | public const LEVEL_COMPETENT = 'competent'; |
| 31 | |
| 32 | /** Bucket key for scores in [70, 85). */ |
| 33 | public const LEVEL_ADVANCED = 'advanced'; |
| 34 | |
| 35 | /** Bucket key for scores >= 85. */ |
| 36 | public const LEVEL_EXPERT = 'expert'; |
| 37 | |
| 38 | /** |
| 39 | * Ordered list of levels from lowest to highest. The response always |
| 40 | * renders buckets in this order. |
| 41 | * |
| 42 | * @var array<int, array{key: string, label: string}> |
| 43 | */ |
| 44 | public const LEVELS = [ |
| 45 | ['key' => self::LEVEL_NEEDS_WORK, 'label' => 'Needs Work'], |
| 46 | ['key' => self::LEVEL_DEVELOPING, 'label' => 'Developing'], |
| 47 | ['key' => self::LEVEL_COMPETENT, 'label' => 'Competent'], |
| 48 | ['key' => self::LEVEL_ADVANCED, 'label' => 'Advanced'], |
| 49 | ['key' => self::LEVEL_EXPERT, 'label' => 'Expert'], |
| 50 | ]; |
| 51 | |
| 52 | /** |
| 53 | * Classify a numeric score into its level key. |
| 54 | * |
| 55 | * @param float $score The average roleplay score (0-100) |
| 56 | * @return string One of the LEVEL_* constants |
| 57 | */ |
| 58 | public static function classify(float $score): string |
| 59 | { |
| 60 | return match (true) { |
| 61 | $score >= 85 => self::LEVEL_EXPERT, |
| 62 | $score >= 70 => self::LEVEL_ADVANCED, |
| 63 | $score >= 50 => self::LEVEL_COMPETENT, |
| 64 | $score >= 30 => self::LEVEL_DEVELOPING, |
| 65 | default => self::LEVEL_NEEDS_WORK, |
| 66 | }; |
| 67 | } |
| 68 | |
| 69 | /** |
| 70 | * Return the human-readable label for a level key. |
| 71 | * |
| 72 | * @param string $key One of the LEVEL_* constants |
| 73 | * @return string Friendly label (e.g. "Needs Work") |
| 74 | */ |
| 75 | public static function labelFor(string $key): string |
| 76 | { |
| 77 | foreach (self::LEVELS as $level) { |
| 78 | if ($level['key'] === $key) { |
| 79 | return $level['label']; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | return $key; |
| 84 | } |
| 85 | } |